#version 310 es | |
precision highp float; | |
precision highp int; | |
struct S_std140 { | |
vec3 matrix_col0; | |
vec3 matrix_col1; | |
vec3 matrix_col2; | |
vec3 matrix_col3; | |
vec3 vector; | |
}; | |
layout(binding = 0, std140) | |
uniform tint_symbol_2_std140_1_ubo { | |
S_std140 tint_symbol_1; | |
} v; | |
void main() { | |
vec3 v_1 = v.tint_symbol_1.vector; | |
vec4 x = (v_1 * mat4x3(v.tint_symbol_1.matrix_col0, v.tint_symbol_1.matrix_col1, v.tint_symbol_1.matrix_col2, v.tint_symbol_1.matrix_col3)); | |
} |