| #version 310 es |
| #extension GL_EXT_blend_func_extended: require |
| precision highp float; |
| precision highp int; |
| |
| |
| struct FragOutput { |
| vec4 color; |
| vec4 blend; |
| }; |
| |
| layout(location = 0, index = 0) out vec4 frag_main_loc0_idx0_Output; |
| layout(location = 0, index = 1) out vec4 frag_main_loc0_idx1_Output; |
| FragOutput frag_main_inner() { |
| FragOutput tint_symbol = FragOutput(vec4(0.0f), vec4(0.0f)); |
| tint_symbol.color = vec4(0.5f, 0.5f, 0.5f, 1.0f); |
| tint_symbol.blend = vec4(0.5f, 0.5f, 0.5f, 1.0f); |
| return tint_symbol; |
| } |
| void main() { |
| FragOutput v = frag_main_inner(); |
| frag_main_loc0_idx0_Output = v.color; |
| frag_main_loc0_idx1_Output = v.blend; |
| } |