|author||Yunchao He <email@example.com>||Sat May 16 00:34:57 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Sat May 16 00:34:57 2020 +0000|
Add end2end tests for texture subresource The tests can pass on Metal and OpenGL backend as expected. But they can't pass on D3D12 and Vulkan backend. I will work on that soon. Bug: dawn:157 Change-Id: I4fcf229f7a24369004d5594a3801f0acad804fd0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21341 Commit-Queue: Yunchao He <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.