blob: 4874e057dfe40c8caed07de79473d75ba95f1f39 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_1 {
float4 value [[position]];
};
float4 tint_symbol_inner() {
float3 light = float3(1.200000048f, 1.0f, 2.0f);
float3 negative_light = -(light);
return float4();
}
vertex tint_symbol_1 tint_symbol() {
float4 const inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}