| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct Constants { |
| /* 0x0000 */ int level; |
| }; |
| struct Result { |
| /* 0x0000 */ float values[1]; |
| }; |
| |
| void tint_symbol_inner(device Result& result, uint3 GlobalInvocationID, texture2d_array<float, access::sample> tint_symbol_1) { |
| uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x); |
| flatIndex = (flatIndex * 1u); |
| float4 texel = tint_symbol_1.read(uint2(int2(GlobalInvocationID.xy)), 0, 0); |
| for(uint i = 0u; (i < 1u); i = (i + 1u)) { |
| result.values[(flatIndex + i)] = texel.r; |
| } |
| } |
| |
| kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_2 [[texture(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]], device Result& result [[buffer(3)]]) { |
| tint_symbol_inner(result, GlobalInvocationID, tint_symbol_2); |
| return; |
| } |
| |