| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct ssbOut { |
| /* 0x0000 */ float result[1]; |
| }; |
| struct ssbA { |
| /* 0x0000 */ float A[1]; |
| }; |
| struct Uniforms { |
| /* 0x0000 */ float tint_symbol; |
| /* 0x0004 */ int aShape; |
| /* 0x0008 */ int outShape; |
| /* 0x000c */ int outShapeStrides; |
| /* 0x0010 */ int size; |
| }; |
| |
| float getAAtOutCoords_(const device ssbA& x_20, thread uint3* const tint_symbol_2) { |
| uint const x_42 = (*(tint_symbol_2)).x; |
| float const x_44 = x_20.A[x_42]; |
| return x_44; |
| } |
| |
| float unaryOperation_f1_(thread float* const a) { |
| float const x_47 = *(a); |
| if ((x_47 < 0.0f)) { |
| return INFINITY; |
| } |
| float const x_55 = *(a); |
| return log(x_55); |
| } |
| |
| void setOutput_i1_f1_(device ssbOut& x_16, thread int* const flatIndex, thread float* const value) { |
| int const x_27 = *(flatIndex); |
| float const x_28 = *(value); |
| x_16.result[x_27] = x_28; |
| return; |
| } |
| |
| void main_1(constant Uniforms& x_24, const device ssbA& x_20, device ssbOut& x_16, thread uint3* const tint_symbol_3) { |
| int index = 0; |
| float a_1 = 0.0f; |
| float param = 0.0f; |
| int param_1 = 0; |
| float param_2 = 0.0f; |
| uint const x_61 = (*(tint_symbol_3)).x; |
| index = as_type<int>(x_61); |
| int const x_63 = index; |
| int const x_70 = x_24.size; |
| if ((x_63 < x_70)) { |
| float const x_75 = getAAtOutCoords_(x_20, tint_symbol_3); |
| a_1 = x_75; |
| float const x_77 = a_1; |
| param = x_77; |
| float const x_78 = unaryOperation_f1_(&(param)); |
| int const x_80 = index; |
| param_1 = x_80; |
| param_2 = x_78; |
| setOutput_i1_f1_(x_16, &(param_1), &(param_2)); |
| } |
| return; |
| } |
| |
| void tint_symbol_1_inner(constant Uniforms& x_24, const device ssbA& x_20, device ssbOut& x_16, uint3 gl_GlobalInvocationID_param, thread uint3* const tint_symbol_4) { |
| *(tint_symbol_4) = gl_GlobalInvocationID_param; |
| main_1(x_24, x_20, x_16, tint_symbol_4); |
| } |
| |
| kernel void tint_symbol_1(uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]], constant Uniforms& x_24 [[buffer(2)]], const device ssbA& x_20 [[buffer(1)]], device ssbOut& x_16 [[buffer(0)]]) { |
| thread uint3 tint_symbol_5 = 0u; |
| tint_symbol_1_inner(x_24, x_20, x_16, gl_GlobalInvocationID_param, &(tint_symbol_5)); |
| return; |
| } |
| |