blob: 3d877fafba30bd9238234fb3ddbf2675e6f421f8 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct ssbOut {
/* 0x0000 */ float result[1];
};
struct ssbA {
/* 0x0000 */ float A[1];
};
struct Uniforms {
/* 0x0000 */ float tint_symbol;
/* 0x0004 */ int aShape;
/* 0x0008 */ int outShape;
/* 0x000c */ int outShapeStrides;
/* 0x0010 */ int size;
};
float getAAtOutCoords_(const device ssbA& x_20, thread uint3* const tint_symbol_2) {
uint const x_42 = (*(tint_symbol_2)).x;
float const x_44 = x_20.A[x_42];
return x_44;
}
float unaryOperation_f1_(thread float* const a) {
float const x_47 = *(a);
if ((x_47 < 0.0f)) {
return INFINITY;
}
float const x_55 = *(a);
return log(x_55);
}
void setOutput_i1_f1_(device ssbOut& x_16, thread int* const flatIndex, thread float* const value) {
int const x_27 = *(flatIndex);
float const x_28 = *(value);
x_16.result[x_27] = x_28;
return;
}
void main_1(constant Uniforms& x_24, const device ssbA& x_20, device ssbOut& x_16, thread uint3* const tint_symbol_3) {
int index = 0;
float a_1 = 0.0f;
float param = 0.0f;
int param_1 = 0;
float param_2 = 0.0f;
uint const x_61 = (*(tint_symbol_3)).x;
index = as_type<int>(x_61);
int const x_63 = index;
int const x_70 = x_24.size;
if ((x_63 < x_70)) {
float const x_75 = getAAtOutCoords_(x_20, tint_symbol_3);
a_1 = x_75;
float const x_77 = a_1;
param = x_77;
float const x_78 = unaryOperation_f1_(&(param));
int const x_80 = index;
param_1 = x_80;
param_2 = x_78;
setOutput_i1_f1_(x_16, &(param_1), &(param_2));
}
return;
}
void tint_symbol_1_inner(constant Uniforms& x_24, const device ssbA& x_20, device ssbOut& x_16, uint3 gl_GlobalInvocationID_param, thread uint3* const tint_symbol_4) {
*(tint_symbol_4) = gl_GlobalInvocationID_param;
main_1(x_24, x_20, x_16, tint_symbol_4);
}
kernel void tint_symbol_1(uint3 gl_GlobalInvocationID_param [[thread_position_in_grid]], constant Uniforms& x_24 [[buffer(2)]], const device ssbA& x_20 [[buffer(1)]], device ssbOut& x_16 [[buffer(0)]]) {
thread uint3 tint_symbol_5 = 0u;
tint_symbol_1_inner(x_24, x_20, x_16, gl_GlobalInvocationID_param, &(tint_symbol_5));
return;
}