| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_symbol_1 { |
| /* 0x0000 */ uint4 buffer_size[1]; |
| }; |
| struct SB_RO { |
| /* 0x0000 */ uint arg_0[1]; |
| }; |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| void arrayLength_cfca0a(constant tint_symbol_1& tint_symbol_2) { |
| uint res = ((tint_symbol_2.buffer_size[0u][1u] - 0u) / 4u); |
| } |
| |
| float4 vertex_main_inner(constant tint_symbol_1& tint_symbol_2) { |
| arrayLength_cfca0a(tint_symbol_2); |
| return float4(); |
| } |
| |
| vertex tint_symbol vertex_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) { |
| float4 const inner_result = vertex_main_inner(tint_symbol_2); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) { |
| arrayLength_cfca0a(tint_symbol_2); |
| return; |
| } |
| |
| kernel void compute_main(constant tint_symbol_1& tint_symbol_2 [[buffer(30)]]) { |
| arrayLength_cfca0a(tint_symbol_2); |
| return; |
| } |
| |