| bool4 tint_isNormal(float4 param_0) { |
| uint4 exponent = asuint(param_0) & 0x7f80000; |
| uint4 clamped = clamp(exponent, 0x0080000, 0x7f00000); |
| return clamped == exponent; |
| } |
| |
| void isNormal_863dcd() { |
| bool4 res = tint_isNormal(float4(0.0f, 0.0f, 0.0f, 0.0f)); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| isNormal_863dcd(); |
| return float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| isNormal_863dcd(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| isNormal_863dcd(); |
| return; |
| } |