| intrinsics/gen/modf/3d00e2.wgsl:29:24 warning: use of deprecated intrinsic |
| var res: vec4<f32> = modf(vec4<f32>(), &arg_1); |
| ^^^^ |
| |
| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| float4 tint_modf(float4 param_0, thread float4* param_1) { |
| float4 whole; |
| float4 fract = modf(param_0, whole); |
| *param_1 = whole; |
| return fract; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| void modf_3d00e2(thread float4* const tint_symbol_1) { |
| float4 res = tint_modf(float4(), tint_symbol_1); |
| } |
| |
| float4 vertex_main_inner(thread float4* const tint_symbol_2) { |
| modf_3d00e2(tint_symbol_2); |
| return float4(); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| thread float4 tint_symbol_3 = 0.0f; |
| float4 const inner_result = vertex_main_inner(&(tint_symbol_3)); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| thread float4 tint_symbol_4 = 0.0f; |
| modf_3d00e2(&(tint_symbol_4)); |
| return; |
| } |
| |
| kernel void compute_main() { |
| thread float4 tint_symbol_5 = 0.0f; |
| modf_3d00e2(&(tint_symbol_5)); |
| return; |
| } |
| |