#include <metal_stdlib> | |
using namespace metal; | |
struct tint_array_wrapper { | |
uint arr[1]; | |
}; | |
void main_1() { | |
return; | |
} | |
void tint_symbol_inner(uint x_1_param, thread tint_array_wrapper* const tint_symbol_1) { | |
(*(tint_symbol_1)).arr[0] = x_1_param; | |
main_1(); | |
} | |
fragment void tint_symbol(uint x_1_param [[sample_mask]]) { | |
thread tint_array_wrapper tint_symbol_2 = {}; | |
tint_symbol_inner(x_1_param, &(tint_symbol_2)); | |
return; | |
} | |