| static float2x4 x_1 = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| return; |
| } |
| |
| struct main_out { |
| float4 x_1_1; |
| float4 x_1_2; |
| float4 x_2_1; |
| }; |
| struct tint_symbol { |
| float4 x_1_1 : TEXCOORD9; |
| float4 x_1_2 : TEXCOORD10; |
| float4 x_2_1 : SV_Position; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_1[0], x_1[1], x_2}; |
| return tint_symbol_1; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_1_1 = inner_result.x_1_1; |
| wrapper_result.x_1_2 = inner_result.x_1_2; |
| wrapper_result.x_2_1 = inner_result.x_2_1; |
| return wrapper_result; |
| } |