| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_1_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_1_1 [[position]]; |
| }; |
| |
| void main_1(thread int* const tint_symbol_3) { |
| int const x_2 = *(tint_symbol_3); |
| return; |
| } |
| |
| main_out tint_symbol_inner(uint x_4_param, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| *(tint_symbol_4) = as_type<int>(x_4_param); |
| main_1(tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_1_1=*(tint_symbol_5)}; |
| return tint_symbol_2; |
| } |
| |
| vertex tint_symbol_1 tint_symbol(uint x_4_param [[vertex_id]]) { |
| thread int tint_symbol_6 = 0; |
| thread float4 tint_symbol_7 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_4_param, &(tint_symbol_6), &(tint_symbol_7)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_1_1 = inner_result.x_1_1; |
| return wrapper_result; |
| } |
| |