| static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 color_out = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int2 iv = int2(0, 0); |
| const float4 x_28 = frag_color; |
| iv = int2((float2(x_28.x, x_28.y) * 256.0f)); |
| const int x_33 = iv.y; |
| if ((((x_33 / 2) & 64) == 64)) { |
| color_out = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| color_out = float4(0.0f, 1.0f, 1.0f, 1.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 color_out_1; |
| }; |
| struct tint_symbol_1 { |
| float4 frag_color_param : TEXCOORD1; |
| }; |
| struct tint_symbol_2 { |
| float4 color_out_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 frag_color_param) { |
| frag_color = frag_color_param; |
| main_1(); |
| const main_out tint_symbol_3 = {color_out}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.frag_color_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.color_out_1 = inner_result.color_out_1; |
| return wrapper_result; |
| } |