| struct S { |
| int f0; |
| float4x3 f1; |
| }; |
| |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int x_51 = 0; |
| int x_12_phi = 0; |
| while (true) { |
| S x_45 = (S)0; |
| S x_45_phi = (S)0; |
| int x_11_phi = 0; |
| const S tint_symbol_3 = {0, float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f))}; |
| x_45_phi = tint_symbol_3; |
| x_11_phi = 0; |
| while (true) { |
| S x_46 = (S)0; |
| int x_9 = 0; |
| x_45 = x_45_phi; |
| const int x_11 = x_11_phi; |
| const float x_49 = gl_FragCoord.x; |
| x_51 = ((x_49 == 0.0f) ? 1 : 2); |
| if ((x_11 < x_51)) { |
| } else { |
| break; |
| } |
| { |
| x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); |
| x_46 = x_45; |
| x_46.f0 = (x_45.f0 + 1); |
| x_9 = (x_11 + 1); |
| x_45_phi = x_46; |
| x_11_phi = x_9; |
| } |
| } |
| if ((x_45.f0 < 1000)) { |
| break; |
| } |
| break; |
| } |
| x_12_phi = 0; |
| while (true) { |
| int x_6 = 0; |
| const int x_12 = x_12_phi; |
| if ((x_12 < x_51)) { |
| } else { |
| break; |
| } |
| { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| x_6 = (x_12 + 1); |
| x_12_phi = x_6; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |