| cbuffer cbuffer_x_6 : register(b1, space0) { |
| uint4 x_6[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[2]; |
| }; |
| |
| void main_1() { |
| float2 v0 = float2(0.0f, 0.0f); |
| float2 v1 = float2(0.0f, 0.0f); |
| const float x_36 = asfloat(x_6[1].x); |
| v0 = float2(x_36, -580.015014648f); |
| const float2 x_38 = v0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_41 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const float x_42 = -(x_41); |
| v1 = clamp(ceil(x_38), float2(x_42, x_42), float2(100.0f, 100.0f)); |
| const float x_46 = v1.y; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_48 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_46 == -(x_48))) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_55 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_58 = asint(x_9[1].x); |
| const int x_61 = asint(x_9[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_64 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64)); |
| } else { |
| const int x_68 = asint(x_9[1].x); |
| const float x_69 = float(x_68); |
| x_GLF_color = float4(x_69, x_69, x_69, x_69); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |