| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[4]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float a = 0.0f; |
| const float x_30 = asfloat(x_6[1].x); |
| a = x_30; |
| const float x_32 = asfloat(x_6[3].x); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_34 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_32 > x_34)) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_39 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| a = (a + x_39); |
| const float x_42 = a; |
| x_GLF_color = float4(x_42, x_42, x_42, x_42); |
| const float x_45 = asfloat(x_6[3].x); |
| const float x_47 = asfloat(x_6[1].x); |
| if ((x_45 > x_47)) { |
| const float x_52 = x_GLF_color.x; |
| a = (a + x_52); |
| const float x_56 = asfloat(x_6[2].x); |
| x_GLF_color = float4(x_56, x_56, x_56, x_56); |
| } |
| } |
| x_GLF_color = float4(a, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |