| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[3]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float f = 0.0f; |
| int i = 0; |
| float a = 0.0f; |
| const float x_37 = asfloat(x_6[1].x); |
| f = x_37; |
| const int x_39 = asint(x_9[1].x); |
| i = x_39; |
| while (true) { |
| const int x_44 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_46 = asint(x_9[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_44 > x_46)) { |
| } else { |
| break; |
| } |
| a = (1.0f - max(1.0f, float(i))); |
| f = min(max(a, 0.0f), 0.0f); |
| { |
| i = (i - 1); |
| } |
| } |
| const float x_58 = f; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_60 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_58 == x_60)) { |
| const int x_66 = asint(x_9[2].x); |
| const float x_68 = f; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_70 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| x_GLF_color = float4(float(x_66), x_68, float(x_70), 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |