| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float3 v = float3(0.0f, 0.0f, 0.0f); |
| float d = 0.0f; |
| const float x_36 = asfloat(x_6[0].x); |
| v = lerp(float3(5.0f, 8.0f, -12.199999809f), float3(1.0f, 4.900000095f, -2.099999905f), float3(x_36, x_36, x_36)); |
| d = distance(v, float3(1.0f, 4.900000095f, -2.099999905f)); |
| if ((d < 0.100000001f)) { |
| const float x_47 = v.x; |
| x_GLF_color = float4(x_47, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |