| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct buf2 { |
| /* 0x0000 */ float zero; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| bool func_vf2_(constant buf1& x_8, constant buf2& x_10, thread float2* const pos) { |
| float const x_62 = (*(pos)).x; |
| float const x_64 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_62 < x_64)) { |
| return true; |
| } |
| float const x_69 = (*(pos)).y; |
| float const x_71 = x_8.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_69 > x_71)) { |
| return false; |
| } |
| float const x_76 = x_10.zero; |
| float const x_78 = x_8.x_GLF_uniform_float_values.arr[1].el; |
| if ((x_76 > x_78)) { |
| return true; |
| } |
| return true; |
| } |
| |
| void main_1(constant buf1& x_8, constant buf2& x_10, constant buf0& x_13, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| float2 param = 0.0f; |
| float4 const x_42 = *(tint_symbol_3); |
| param = float2(x_42.x, x_42.y); |
| bool const x_44 = func_vf2_(x_8, x_10, &(param)); |
| if (x_44) { |
| discard_fragment(); |
| } |
| int const x_48 = x_13.x_GLF_uniform_int_values.arr[0].el; |
| int const x_51 = x_13.x_GLF_uniform_int_values.arr[1].el; |
| int const x_54 = x_13.x_GLF_uniform_int_values.arr[1].el; |
| int const x_57 = x_13.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_4) = float4(float(x_48), float(x_51), float(x_54), float(x_57)); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf1& x_8, constant buf2& x_10, constant buf0& x_13, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_8, x_10, x_13, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(1)]], constant buf2& x_10 [[buffer(2)]], constant buf0& x_13 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_8, x_10, x_13, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |