blob: 6470de0d5cec3a79040caba87a350a5b20fbd71a [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[2];
};
void main_1() {
const float x_31 = asfloat(x_6[1].x);
x_GLF_color = float4(x_31, x_31, x_31, x_31);
const float x_34 = gl_FragCoord.y;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_34 >= x_36)) {
const int x_41 = asint(x_8[1].x);
switch(x_41) {
case 0:
case 16: {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_45 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_46 = float(x_45);
const float x_47 = float(x_41);
x_GLF_color = float4(x_46, x_47, x_47, x_46);
break;
}
default: {
break;
}
}
}
const int x_50 = asint(x_8[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_52 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_50 == x_52)) {
x_GLF_color = float4(x_36, x_36, x_36, x_36);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_5 = {x_GLF_color};
return tint_symbol_5;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}