| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[5]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int a = 0; |
| int b = 0; |
| int c = 0; |
| bool x_76 = false; |
| bool x_83 = false; |
| bool x_77_phi = false; |
| bool x_84_phi = false; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| a = x_31; |
| const int x_33 = asint(x_6[2].x); |
| b = x_33; |
| c = 1; |
| while (true) { |
| const int x_38 = b; |
| const int x_40 = asint(x_6[4].x); |
| if (((x_38 < x_40) & (a < 10))) { |
| } else { |
| break; |
| } |
| if ((c > 5)) { |
| break; |
| } |
| a = (a + 1); |
| c = (c + 1); |
| b = (b + 1); |
| } |
| while (true) { |
| const int x_60 = a; |
| const int x_62 = asint(x_6[1].x); |
| if ((x_60 < x_62)) { |
| } else { |
| break; |
| } |
| { |
| a = (a + 1); |
| } |
| } |
| const int x_67 = a; |
| const int x_69 = asint(x_6[1].x); |
| const bool x_70 = (x_67 == x_69); |
| x_77_phi = x_70; |
| if (x_70) { |
| const int x_73 = b; |
| const int x_75 = asint(x_6[3].x); |
| x_76 = (x_73 == x_75); |
| x_77_phi = x_76; |
| } |
| const bool x_77 = x_77_phi; |
| x_84_phi = x_77; |
| if (x_77) { |
| const int x_80 = c; |
| const int x_82 = asint(x_6[3].x); |
| x_83 = (x_80 == x_82); |
| x_84_phi = x_83; |
| } |
| if (x_84_phi) { |
| const int x_89 = asint(x_6[2].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_92 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_95 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_98 = asint(x_6[2].x); |
| x_GLF_color = float4(float(x_89), float(x_92), float(x_95), float(x_98)); |
| } else { |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_102 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| const float x_103 = float(x_102); |
| x_GLF_color = float4(x_103, x_103, x_103, x_103); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |