| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float func_(thread float4* const tint_symbol_3) { |
| float x = 0.0f; |
| x = 2.0f; |
| float const x_35 = (*(tint_symbol_3)).x; |
| if ((x_35 == 12.0f)) { |
| float const x_40 = (*(tint_symbol_3)).y; |
| if ((x_40 == 13.0f)) { |
| float const x_44 = x; |
| x = (x_44 + 1.0f); |
| } |
| float const x_46 = x; |
| return x_46; |
| } |
| return 1.0f; |
| } |
| |
| void main_1(thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| if (false) { |
| float const x_31 = func_(tint_symbol_4); |
| *(tint_symbol_5) = float4(x_31, x_31, x_31, x_31); |
| } else { |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| *(tint_symbol_6) = gl_FragCoord_param; |
| main_1(tint_symbol_6, tint_symbol_7); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |