blob: ff67ea09095da07249c10ee5d35e70c159ad84ae [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
int tint_unary_minus(const int v) {
return select(-v, v, v == -2147483648);
}
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[3];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_3) {
int a = 0;
int i = 0;
float b = 0.0f;
int const x_34 = x_6.x_GLF_uniform_int_values.arr[1].el;
a = x_34;
int const x_35 = a;
a = as_type<int>((as_type<uint>(x_35) + as_type<uint>(1)));
int const x_38 = x_6.x_GLF_uniform_int_values.arr[1].el;
i = x_38;
while (true) {
int const x_43 = i;
int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_43 < x_45)) {
} else {
break;
}
int const x_48 = i;
int const x_50 = a;
b = ldexp(float(x_48), tint_unary_minus(x_50));
{
int const x_53 = i;
i = as_type<int>((as_type<uint>(x_53) + as_type<uint>(1)));
}
}
float const x_55 = b;
float const x_57 = x_10.x_GLF_uniform_float_values.arr[0].el;
if ((x_55 == x_57)) {
int const x_63 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_66 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_69 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_72 = x_6.x_GLF_uniform_int_values.arr[2].el;
*(tint_symbol_3) = float4(float(x_63), float(x_66), float(x_69), float(x_72));
} else {
float const x_75 = b;
*(tint_symbol_3) = float4(x_75, x_75, x_75, x_75);
}
return;
}
main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) {
main_1(x_6, x_10, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_10, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}