| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[1]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct tint_array_wrapper_2 { |
| int arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| int f1_(constant buf1& x_8, constant buf0& x_12, thread float4* const tint_symbol_3) { |
| int i = 0; |
| tint_array_wrapper_2 A = {}; |
| int a = 0; |
| int const x_56 = x_8.x_GLF_uniform_int_values.arr[2].el; |
| i = x_56; |
| while (true) { |
| int const x_61 = i; |
| int const x_63 = x_8.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| int const x_66 = i; |
| int const x_68 = x_8.x_GLF_uniform_int_values.arr[2].el; |
| A.arr[x_66] = x_68; |
| { |
| int const x_70 = i; |
| i = as_type<int>((as_type<uint>(x_70) + as_type<uint>(1))); |
| } |
| } |
| a = -1; |
| float const x_73 = (*(tint_symbol_3)).y; |
| float const x_75 = x_12.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_73 >= x_75)) { |
| int const x_79 = a; |
| int const x_80 = as_type<int>((as_type<uint>(x_79) + as_type<uint>(1))); |
| a = x_80; |
| int const x_82 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| A.arr[x_80] = x_82; |
| } |
| int const x_85 = x_8.x_GLF_uniform_int_values.arr[2].el; |
| int const x_87 = A.arr[x_85]; |
| int const x_89 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| if ((x_87 == x_89)) { |
| int const x_94 = a; |
| int const x_95 = as_type<int>((as_type<uint>(x_94) + as_type<uint>(1))); |
| a = x_95; |
| int const x_97 = A.arr[x_95]; |
| return x_97; |
| } else { |
| int const x_99 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| return x_99; |
| } |
| return 0; |
| } |
| |
| void main_1(constant buf1& x_8, constant buf0& x_12, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| int i_1 = 0; |
| int const x_42 = f1_(x_8, x_12, tint_symbol_4); |
| i_1 = x_42; |
| int const x_44 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| int const x_46 = i_1; |
| int const x_48 = i_1; |
| int const x_51 = x_8.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_5) = float4(float(x_44), float(x_46), float(x_48), float(x_51)); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf1& x_8, constant buf0& x_12, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| *(tint_symbol_6) = gl_FragCoord_param; |
| main_1(x_8, x_12, tint_symbol_6, tint_symbol_7); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_8 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_8, x_12, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |