blob: 4545d497a58aa096d7329e00584d312cd1b23181 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[1];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, constant buf1& x_7, thread float4* const tint_symbol_3) {
float const x_29 = x_5.x_GLF_uniform_float_values.arr[0].el;
float const x_32 = x_5.x_GLF_uniform_float_values.arr[0].el;
if ((ldexp(x_29, 10000) == x_32)) {
int const x_38 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_41 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_44 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_47 = x_7.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_3) = float4(float(x_38), float(x_41), float(x_44), float(x_47));
} else {
int const x_51 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_54 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_57 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_60 = x_7.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_3) = float4(float(x_51), float(x_54), float(x_57), float(x_60));
}
return;
}
main_out tint_symbol_inner(constant buf0& x_5, constant buf1& x_7, thread float4* const tint_symbol_4) {
main_1(x_5, x_7, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]], constant buf1& x_7 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, x_7, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}