| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) { |
| float const x_23 = x_5.x_GLF_uniform_float_values.arr[1].el; |
| if ((rsqrt(x_23) < -1.0f)) { |
| float const x_30 = x_5.x_GLF_uniform_float_values.arr[0].el; |
| *(tint_symbol_3) = float4(x_30, x_30, x_30, x_30); |
| } else { |
| float const x_33 = x_5.x_GLF_uniform_float_values.arr[1].el; |
| float const x_35 = x_5.x_GLF_uniform_float_values.arr[0].el; |
| float const x_37 = x_5.x_GLF_uniform_float_values.arr[0].el; |
| float const x_39 = x_5.x_GLF_uniform_float_values.arr[1].el; |
| *(tint_symbol_3) = float4(x_33, x_35, x_37, x_39); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) { |
| main_1(x_5, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |