| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b1, space0) { |
| uint4 x_5[2]; |
| }; |
| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[2]; |
| }; |
| |
| void main_1() { |
| int i = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_29 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); |
| const float x_30 = float(x_29); |
| x_GLF_color = float4(x_30, x_30, x_30, x_30); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_33 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| i = x_33; |
| while (true) { |
| const int x_38 = i; |
| const int x_40 = asint(x_5[1].x); |
| if ((x_38 < x_40)) { |
| } else { |
| break; |
| } |
| const float x_44 = asfloat(x_8[1].x); |
| if (!((x_44 <= float(i)))) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_52 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_53 = i; |
| const int x_55 = i; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_58 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = (x_GLF_color + float4(x_52, float(x_53), float(x_55), x_58)); |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |