blob: 6af872307545f4fea4a3fc659e5a07a57b00378e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_3) {
int a = 0;
int i = 0;
a = 0;
i = 0;
while (true) {
int const x_32 = i;
if ((x_32 < 5)) {
} else {
break;
}
int const x_36 = x_7.one;
if ((x_36 == 0)) {
if ((floor(as_type<float>(-4194304)) > 0.0f)) {
a = -1;
break;
}
}
int const x_45 = a;
a = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1)));
{
int const x_47 = i;
i = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1)));
}
}
int const x_49 = a;
if ((x_49 == 5)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_4) {
main_1(x_7, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}