| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread int* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| *(tint_symbol_3) = 0; |
| int const x_27 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| switch(x_27) { |
| case 0: { |
| if (true) { |
| int const x_34 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| float const x_35 = float(x_34); |
| *(tint_symbol_4) = float4(x_35, x_35, x_35, x_35); |
| return; |
| } |
| /* fallthrough */ |
| } |
| case 1: { |
| if (true) { |
| int const x_40 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_43 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_46 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_49 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_4) = float4(float(x_40), float(x_43), float(x_46), float(x_49)); |
| if (false) { |
| int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| float const x_56 = float(x_55); |
| *(tint_symbol_4) = float4(x_56, x_56, x_56, x_56); |
| while (true) { |
| int const x_62 = *(tint_symbol_3); |
| *(tint_symbol_3) = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1))); |
| if (false) { |
| return; |
| } |
| if (true) { |
| return; |
| } |
| { |
| int const x_68 = *(tint_symbol_3); |
| if ((x_68 < 100)) { |
| } else { |
| break; |
| } |
| } |
| } |
| } |
| } |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, thread int* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| main_1(x_6, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread int tint_symbol_7 = 0; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |