| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[4]; |
| }; |
| cbuffer cbuffer_x_12 : register(b0, space0) { |
| uint4 x_12[2]; |
| }; |
| static float4 x_GLF_v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2 uv = float2(0.0f, 0.0f); |
| float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float a = 0.0f; |
| int i = 0; |
| const float4 x_49 = gl_FragCoord; |
| uv = float2(x_49.x, x_49.y); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_52 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); |
| v1 = float4(x_52, x_52, x_52, x_52); |
| const float x_55 = uv.y; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_57 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_55 >= x_57)) { |
| const float x_62 = asfloat(x_8[2].x); |
| v1.x = x_62; |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_65 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| v1.y = x_65; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_68 = asfloat(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| v1.z = x_68; |
| const float x_71 = asfloat(x_8[2].x); |
| v1.w = x_71; |
| } |
| const float x_74 = asfloat(x_8[2].x); |
| a = x_74; |
| const int x_15 = asint(x_12[1].x); |
| i = x_15; |
| while (true) { |
| const int x_16 = i; |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const int x_17 = asint(x_12[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| if ((x_16 < x_17)) { |
| } else { |
| break; |
| } |
| const float x_84 = asfloat(x_8[2].x); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_86 = asfloat(x_8[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| if ((x_84 < x_86)) { |
| discard; |
| } |
| const float x_91 = v1.x; |
| const float x_93 = v1.y; |
| const float x_96 = v1.z; |
| const float x_99 = v1.w; |
| const float x_102 = asfloat(x_8[3].x); |
| a = pow((((x_91 + x_93) + x_96) + x_99), x_102); |
| { |
| i = (i + 1); |
| } |
| } |
| const float x_104 = a; |
| const float x_106 = asfloat(x_8[1].x); |
| if ((x_104 == x_106)) { |
| x_GLF_v1 = v1; |
| } else { |
| const int x_20 = asint(x_12[1].x); |
| const float x_113 = float(x_20); |
| x_GLF_v1 = float4(x_113, x_113, x_113, x_113); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_v1_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_v1_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_5 = {x_GLF_v1}; |
| return tint_symbol_5; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_v1_1 = inner_result.x_GLF_v1_1; |
| return wrapper_result; |
| } |