| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[3]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int i = 0; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const int x_34 = asint(x_6[1].x); |
| const int x_37 = asint(x_6[1].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_40 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| x_GLF_color = float4(float(x_31), float(x_34), float(x_37), float(x_40)); |
| const float x_44 = gl_FragCoord.y; |
| if ((x_44 < 0.0f)) { |
| const int x_49 = asint(x_6[1].x); |
| const float x_50 = float(x_49); |
| x_GLF_color = float4(x_50, x_50, x_50, x_50); |
| } |
| const int x_53 = asint(x_6[1].x); |
| i = x_53; |
| while (true) { |
| const int x_58 = i; |
| const int x_60 = asint(x_6[2].x); |
| if ((x_58 < x_60)) { |
| } else { |
| break; |
| } |
| const float x_64 = gl_FragCoord.x; |
| if ((x_64 > 0.0f)) { |
| const float x_69 = gl_FragCoord.y; |
| if ((x_69 < 0.0f)) { |
| const int x_74 = asint(x_6[1].x); |
| const float x_75 = float(x_74); |
| x_GLF_color = float4(x_75, x_75, x_75, x_75); |
| break; |
| } |
| } |
| const float x_78 = gl_FragCoord.x; |
| if ((x_78 > 0.0f)) { |
| const float x_83 = gl_FragCoord.y; |
| if ((x_83 < 0.0f)) { |
| const int x_88 = asint(x_6[1].x); |
| const float x_89 = float(x_88); |
| x_GLF_color = float4(x_89, x_89, x_89, x_89); |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |