| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[2]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2x2 m0 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| float2x2 m1 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| float2 v = float2(0.0f, 0.0f); |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_35 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_37 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| m0 = float2x2(float2(x_35, -0.540302277f), float2(0.540302277f, x_37)); |
| m1 = mul(m0, m0); |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_45 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| v = mul(m1, float2(x_45, x_45)); |
| const float x_50 = v.x; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const float x_52 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| if ((x_50 < x_52)) { |
| const uint scalar_offset_4 = ((16u * uint(0))) / 4; |
| const float x_58 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); |
| const float x_60 = asfloat(x_6[1].x); |
| const float x_62 = asfloat(x_6[1].x); |
| const uint scalar_offset_5 = ((16u * uint(0))) / 4; |
| const float x_64 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); |
| x_GLF_color = float4(x_58, x_60, x_62, x_64); |
| } else { |
| const float x_67 = asfloat(x_6[1].x); |
| x_GLF_color = float4(x_67, x_67, x_67, x_67); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |