blob: bdcbf97f1738594fee1084ebd4e76e574364c5ae [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float two;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_vf2_(constant buf0& x_7, thread float2* const v) {
float const x_42 = x_7.two;
(*(v)).x = x_42;
float const x_45 = (*(v)).y;
if ((x_45 < 1.0f)) {
return 1.0f;
}
return 5.0f;
}
void main_1(constant buf0& x_7, thread float4* const tint_symbol_3) {
float f = 0.0f;
float2 param = 0.0f;
param = float2(1.0f, 1.0f);
float const x_34 = func_vf2_(x_7, &(param));
f = x_34;
float const x_35 = f;
if ((x_35 == 5.0f)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_4) {
main_1(x_7, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}