| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[3]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) { |
| float a = 0.0f; |
| float b = 0.0f; |
| int i = 0; |
| int i_1 = 0; |
| int i_2 = 0; |
| int i_3 = 0; |
| int i_4 = 0; |
| int i_5 = 0; |
| int i_6 = 0; |
| int i_7 = 0; |
| int i_8 = 0; |
| int i_9 = 0; |
| int i_10 = 0; |
| float const x_104 = x_7.x_GLF_uniform_float_values.arr[0].el; |
| a = x_104; |
| float const x_106 = x_7.x_GLF_uniform_float_values.arr[1].el; |
| b = x_106; |
| int const x_24 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| i = x_24; |
| while (true) { |
| int const x_25 = i; |
| int const x_26 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_25 < x_26)) { |
| } else { |
| break; |
| } |
| int const x_27 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| i_1 = x_27; |
| while (true) { |
| int const x_28 = i_1; |
| int const x_29 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_28 < x_29)) { |
| } else { |
| break; |
| } |
| int const x_30 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| i_2 = x_30; |
| while (true) { |
| int const x_31 = i_2; |
| int const x_32 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_31 < x_32)) { |
| } else { |
| break; |
| } |
| int const x_33 = x_11.x_GLF_uniform_int_values.arr[2].el; |
| i_3 = x_33; |
| while (true) { |
| int const x_34 = i_3; |
| int const x_35 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_34 < x_35)) { |
| } else { |
| break; |
| } |
| int const x_36 = x_11.x_GLF_uniform_int_values.arr[2].el; |
| i_4 = x_36; |
| while (true) { |
| int const x_37 = i_4; |
| int const x_38 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_37 < x_38)) { |
| } else { |
| break; |
| } |
| int const x_39 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| i_5 = x_39; |
| while (true) { |
| int const x_40 = i_5; |
| int const x_41 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_40 < x_41)) { |
| } else { |
| break; |
| } |
| int const x_42 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| i_6 = x_42; |
| while (true) { |
| int const x_43 = i_6; |
| int const x_44 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_43 < x_44)) { |
| } else { |
| break; |
| } |
| int const x_45 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| i_7 = x_45; |
| while (true) { |
| int const x_46 = i_7; |
| int const x_47 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_46 < x_47)) { |
| } else { |
| break; |
| } |
| int const x_48 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| i_8 = x_48; |
| while (true) { |
| int const x_49 = i_8; |
| int const x_50 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_49 < x_50)) { |
| } else { |
| break; |
| } |
| int const x_51 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| i_9 = x_51; |
| while (true) { |
| int const x_52 = i_9; |
| int const x_53 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_52 < x_53)) { |
| } else { |
| break; |
| } |
| int const x_54 = x_11.x_GLF_uniform_int_values.arr[1].el; |
| i_10 = x_54; |
| while (true) { |
| int const x_55 = i_10; |
| int const x_56 = x_11.x_GLF_uniform_int_values.arr[0].el; |
| if ((x_55 < x_56)) { |
| } else { |
| break; |
| } |
| float const x_196 = x_7.x_GLF_uniform_float_values.arr[1].el; |
| a = x_196; |
| float const x_198 = (*(tint_symbol_3)).y; |
| float const x_200 = x_7.x_GLF_uniform_float_values.arr[1].el; |
| if ((x_198 > x_200)) { |
| break; |
| } |
| { |
| int const x_57 = i_10; |
| i_10 = as_type<int>((as_type<uint>(x_57) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_59 = i_9; |
| i_9 = as_type<int>((as_type<uint>(x_59) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_61 = i_8; |
| i_8 = as_type<int>((as_type<uint>(x_61) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_63 = i_7; |
| i_7 = as_type<int>((as_type<uint>(x_63) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_65 = i_6; |
| i_6 = as_type<int>((as_type<uint>(x_65) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_67 = i_5; |
| i_5 = as_type<int>((as_type<uint>(x_67) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_69 = i_4; |
| i_4 = as_type<int>((as_type<uint>(x_69) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_71 = i_3; |
| i_3 = as_type<int>((as_type<uint>(x_71) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_73 = i_2; |
| i_2 = as_type<int>((as_type<uint>(x_73) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_75 = i_1; |
| i_1 = as_type<int>((as_type<uint>(x_75) + as_type<uint>(1))); |
| } |
| } |
| float const x_204 = b; |
| b = (x_204 + 1.0f); |
| { |
| int const x_77 = i; |
| i = as_type<int>((as_type<uint>(x_77) + as_type<uint>(1))); |
| } |
| } |
| float const x_206 = b; |
| float const x_207 = a; |
| float const x_208 = a; |
| float const x_209 = b; |
| *(tint_symbol_4) = float4(x_206, x_207, x_208, x_209); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_7, constant buf1& x_11, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { |
| *(tint_symbol_5) = gl_FragCoord_param; |
| main_1(x_7, x_11, tint_symbol_5, tint_symbol_6); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| thread float4 tint_symbol_8 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_7, x_11, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |