| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[1]; |
| }; |
| |
| void main_1() { |
| int x_9[1] = (int[1])0; |
| int x_10_phi = 0; |
| const int x_6 = x_9[0u]; |
| while (true) { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| const int x_7 = asint(x_5[0].x); |
| const int x_8 = x_9[x_7]; |
| if ((x_8 == x_6)) { |
| x_10_phi = 1; |
| break; |
| } |
| x_10_phi = 2; |
| break; |
| } |
| const int x_10 = x_10_phi; |
| bool tint_tmp = (x_10 == 1); |
| if (!tint_tmp) { |
| tint_tmp = (x_10 == 2); |
| } |
| if ((tint_tmp)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |