| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_7 : register(b1, space0) { |
| uint4 x_7[2]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[1]; |
| }; |
| cbuffer cbuffer_x_11 : register(b2, space0) { |
| uint4 x_11[1]; |
| }; |
| |
| void main_1() { |
| int i = 0; |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| const int x_42 = asint(x_7[1].x); |
| i = x_42; |
| while (true) { |
| const int x_47 = i; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_49 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_47 < x_49)) { |
| } else { |
| break; |
| } |
| const int x_52 = i; |
| const int x_54 = asint(x_7[1].x); |
| if ((x_52 != x_54)) { |
| return; |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const float x_61 = gl_FragCoord.y; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_63 = asfloat(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_61 < x_63)) { |
| return; |
| } |
| const float x_68 = asfloat(x_11[0].y); |
| x_GLF_color = float4(float3(1.0f, 1.0f, 1.0f).x, float3(1.0f, 1.0f, 1.0f).y, float3(1.0f, 1.0f, 1.0f).z, x_68); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_6 = {x_GLF_color}; |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |