| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_8 : register(b0, space0) { |
| uint4 x_8[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2 a = float2(0.0f, 0.0f); |
| float3 b = float3(0.0f, 0.0f, 0.0f); |
| bool x_105 = false; |
| bool x_111 = false; |
| bool x_106_phi = false; |
| bool x_112_phi = false; |
| a = float2(1.0f, 1.0f); |
| b = float3(0.0f, 0.0f, 0.0f); |
| const float x_52 = gl_FragCoord.y; |
| if ((int(x_52) < 40)) { |
| b = float3(0.100000001f, 0.100000001f, 0.100000001f); |
| } else { |
| const float x_59 = gl_FragCoord.y; |
| if ((int(x_59) < 60)) { |
| b = float3(0.200000003f, 0.200000003f, 0.200000003f); |
| } else { |
| const float x_66 = gl_FragCoord.y; |
| if ((x_66 < 80.0f)) { |
| const float x_72 = a.x; |
| const float x_74 = asfloat(x_8[0].x); |
| b = (cos((float3(x_72, x_72, x_72) + float3(x_74, x_74, x_74))) + float3(0.01f, 0.01f, 0.01f)); |
| } else { |
| const float x_82 = gl_FragCoord.y; |
| if ((int(x_82) < 100)) { |
| const float x_89 = asfloat(x_8[0].x); |
| b = cos(float3(x_89, x_89, x_89)); |
| } else { |
| const float x_93 = gl_FragCoord.y; |
| if ((int(x_93) < 500)) { |
| b = float3(0.540302277f, 0.540302277f, -0.99996084f); |
| } |
| } |
| } |
| } |
| } |
| const float x_99 = b.x; |
| const bool x_100 = (x_99 < 1.019999981f); |
| x_106_phi = x_100; |
| if (x_100) { |
| const float x_104 = b.y; |
| x_105 = (x_104 < 1.019999981f); |
| x_106_phi = x_105; |
| } |
| const bool x_106 = x_106_phi; |
| x_112_phi = x_106; |
| if (x_106) { |
| const float x_110 = b.z; |
| x_111 = (x_110 < 1.019999981f); |
| x_112_phi = x_111; |
| } |
| if (x_112_phi) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |