| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[1]; |
| }; |
| cbuffer cbuffer_x_9 : register(b1, space0) { |
| uint4 x_9[1]; |
| }; |
| |
| void main_1() { |
| int i = 0; |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| i = 0; |
| while (true) { |
| const int x_38 = i; |
| const int x_40 = asint(x_6[0].x); |
| if ((x_38 < x_40)) { |
| } else { |
| break; |
| } |
| while (true) { |
| const int x_48 = asint(x_6[0].x); |
| if ((x_48 == 1)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_55 = asint(x_9[0].x); |
| v.y = float(x_55); |
| const float x_59 = v.y; |
| x_GLF_color.y = x_59; |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |