| void set_int4(inout int4 vec, int idx, int val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int4 a = int4(0, 0, 0, 0); |
| int i = 0; |
| int sum = 0; |
| a = int4(0, 0, 0, 0); |
| i = 0; |
| while (true) { |
| const int x_40 = i; |
| const int x_42 = asint(x_7[0].w); |
| if ((x_40 < (x_42 + 1))) { |
| } else { |
| break; |
| } |
| const int x_46 = i; |
| const int x_48 = asint(x_7[0].x); |
| const uint scalar_offset = ((4u * uint(clamp(x_46, x_48, i)))) / 4; |
| const int x_52 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); |
| if ((x_52 == 1)) { |
| set_int4(a, i, 5); |
| } else { |
| set_int4(a, i, i); |
| } |
| { |
| i = (i + 1); |
| } |
| } |
| const int x_65 = a.x; |
| const int x_67 = a.y; |
| const int x_70 = a.z; |
| const int x_73 = a.w; |
| sum = (((x_65 + x_67) + x_70) + x_73); |
| if ((sum == 10)) { |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_2 = {x_GLF_color}; |
| return tint_symbol_2; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |