blob: a496e4f9cbc7f3fc6f1a501e527a50c41a31cb94 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_3) {
float4 v = 0.0f;
float4 res = 0.0f;
v = float4(8.399999619f, -864.664978027f, 945.41998291f, 1.0f);
float const x_31 = x_7.one;
float4 const x_37 = v;
res = (float4x4(float4(x_31, 0.0f, 0.0f, 0.0f), float4(0.0f, x_31, 0.0f, 0.0f), float4(0.0f, 0.0f, x_31, 0.0f), float4(0.0f, 0.0f, 0.0f, x_31)) * x_37);
float4 const x_39 = v;
float4 const x_40 = res;
if ((distance(x_39, x_40) < 0.01f)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_7, thread float4* const tint_symbol_4) {
main_1(x_7, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}