| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| float arr[3]; |
| }; |
| struct S { |
| tint_array_wrapper numbers; |
| }; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element arr[5]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct buf2 { |
| /* 0x0000 */ packed_float2 zeroVec; |
| }; |
| struct buf3 { |
| /* 0x0000 */ packed_float2 oneVec; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_2 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_int_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_5) { |
| S obj = {}; |
| float a = 0.0f; |
| float2 x_49 = 0.0f; |
| float b = 0.0f; |
| float const x_51 = x_7.x_GLF_uniform_float_values.arr[3].el; |
| float const x_53 = x_7.x_GLF_uniform_float_values.arr[2].el; |
| float const x_55 = x_7.x_GLF_uniform_float_values.arr[4].el; |
| tint_array_wrapper const tint_symbol_2 = {.arr={x_51, x_53, x_55}}; |
| S const tint_symbol_3 = {.numbers=tint_symbol_2}; |
| obj = tint_symbol_3; |
| float const x_59 = x_9.zeroVec.x; |
| float const x_62 = x_7.x_GLF_uniform_float_values.arr[0].el; |
| obj.numbers.arr[int(x_59)] = x_62; |
| float const x_65 = x_9.zeroVec.x; |
| float const x_67 = x_7.x_GLF_uniform_float_values.arr[0].el; |
| if ((x_65 > x_67)) { |
| float2 const x_73 = x_9.zeroVec; |
| x_49 = x_73; |
| } else { |
| float2 const x_75 = x_12.oneVec; |
| x_49 = x_75; |
| } |
| float const x_77 = x_49.y; |
| a = x_77; |
| float const x_79 = x_7.x_GLF_uniform_float_values.arr[0].el; |
| float const x_80 = a; |
| int const x_82 = x_15.x_GLF_uniform_int_values.arr[0].el; |
| float const x_84 = obj.numbers.arr[x_82]; |
| b = mix(x_79, x_80, x_84); |
| float const x_86 = b; |
| float const x_88 = x_7.x_GLF_uniform_float_values.arr[2].el; |
| float const x_91 = x_7.x_GLF_uniform_float_values.arr[1].el; |
| if ((fabs(x_86 - x_88) < x_91)) { |
| int const x_97 = x_15.x_GLF_uniform_int_values.arr[0].el; |
| int const x_100 = x_15.x_GLF_uniform_int_values.arr[1].el; |
| int const x_103 = x_15.x_GLF_uniform_int_values.arr[1].el; |
| int const x_106 = x_15.x_GLF_uniform_int_values.arr[0].el; |
| *(tint_symbol_5) = float4(float(x_97), float(x_100), float(x_103), float(x_106)); |
| } else { |
| int const x_110 = x_15.x_GLF_uniform_int_values.arr[1].el; |
| float const x_111 = float(x_110); |
| *(tint_symbol_5) = float4(x_111, x_111, x_111, x_111); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf1& x_7, constant buf2& x_9, constant buf3& x_12, constant buf0& x_15, thread float4* const tint_symbol_6) { |
| main_1(x_7, x_9, x_12, x_15, tint_symbol_6); |
| main_out const tint_symbol_4 = {.x_GLF_color_1=*(tint_symbol_6)}; |
| return tint_symbol_4; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf2& x_9 [[buffer(2)]], constant buf3& x_12 [[buffer(3)]], constant buf0& x_15 [[buffer(0)]]) { |
| thread float4 tint_symbol_7 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_7, x_9, x_12, x_15, &(tint_symbol_7)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |