| cbuffer cbuffer_x_6 : register(b2, space0) { |
| uint4 x_6[1]; |
| }; |
| cbuffer cbuffer_x_8 : register(b1, space0) { |
| uint4 x_8[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_10 : register(b0, space0) { |
| uint4 x_10[2]; |
| }; |
| |
| void main_1() { |
| float f = 0.0f; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const uint x_36 = x_6[scalar_offset / 4][scalar_offset % 4]; |
| f = asfloat(max(100u, x_36)); |
| const float x_39 = f; |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const float x_41 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_39 == x_41)) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_47 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_50 = asint(x_10[1].x); |
| const int x_53 = asint(x_10[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_56 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56)); |
| } else { |
| const int x_60 = asint(x_10[1].x); |
| const float x_61 = float(x_60); |
| x_GLF_color = float4(x_61, x_61, x_61, x_61); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner() { |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol main() { |
| const main_out inner_result = main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |