| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ int five; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| float func_f1_(thread float* const x, thread float4* const tint_symbol_3) { |
| float const x_56 = *(x); |
| if ((x_56 > 5.0f)) { |
| float const x_61 = (*(tint_symbol_3)).x; |
| if ((x_61 < 0.5f)) { |
| discard_fragment(); |
| } else { |
| float const x_67 = (*(tint_symbol_3)).y; |
| if ((x_67 < 0.5f)) { |
| discard_fragment(); |
| } |
| } |
| } |
| float const x_71 = *(x); |
| return (x_71 + 1.0f); |
| } |
| |
| void main_1(constant buf0& x_10, thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) { |
| float f = 0.0f; |
| int i = 0; |
| float param = 0.0f; |
| f = 0.0f; |
| i = 0; |
| while (true) { |
| int const x_39 = i; |
| int const x_41 = x_10.five; |
| if ((x_39 < x_41)) { |
| } else { |
| break; |
| } |
| { |
| int const x_45 = i; |
| param = float(x_45); |
| float const x_47 = func_f1_(&(param), tint_symbol_4); |
| f = x_47; |
| int const x_48 = i; |
| i = as_type<int>((as_type<uint>(x_48) + as_type<uint>(1))); |
| } |
| } |
| float const x_50 = f; |
| if ((x_50 == 5.0f)) { |
| *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_10, float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { |
| *(tint_symbol_6) = gl_FragCoord_param; |
| main_1(x_10, tint_symbol_6, tint_symbol_7); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_10 [[buffer(0)]]) { |
| thread float4 tint_symbol_8 = 0.0f; |
| thread float4 tint_symbol_9 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_10, gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |