| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[3]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[4]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; |
| }; |
| struct tint_array_wrapper_2 { |
| float arr[2]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_3) { |
| tint_array_wrapper_2 A = {}; |
| int i = 0; |
| int j = 0; |
| bool x_101 = false; |
| bool x_102_phi = false; |
| float const x_39 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| A.arr[0] = x_39; |
| float const x_42 = x_6.x_GLF_uniform_float_values.arr[1].el; |
| A.arr[1] = x_42; |
| int const x_45 = x_9.x_GLF_uniform_int_values.arr[0].el; |
| i = x_45; |
| while (true) { |
| int const x_50 = i; |
| int const x_52 = x_9.x_GLF_uniform_int_values.arr[3].el; |
| if ((x_50 < x_52)) { |
| } else { |
| break; |
| } |
| int const x_56 = x_9.x_GLF_uniform_int_values.arr[0].el; |
| j = x_56; |
| while (true) { |
| int const x_61 = j; |
| int const x_63 = x_9.x_GLF_uniform_int_values.arr[2].el; |
| if ((x_61 < x_63)) { |
| } else { |
| break; |
| } |
| int const x_66 = j; |
| switch(x_66) { |
| case 1: { |
| int const x_78 = i; |
| float const x_80 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| A.arr[x_78] = x_80; |
| break; |
| } |
| case 0: { |
| int const x_70 = i; |
| if (((-2147483647 - 1) < x_70)) { |
| { |
| int const x_82 = j; |
| j = as_type<int>((as_type<uint>(x_82) + as_type<uint>(1))); |
| } |
| continue; |
| } |
| int const x_74 = i; |
| float const x_76 = x_6.x_GLF_uniform_float_values.arr[2].el; |
| A.arr[x_74] = x_76; |
| break; |
| } |
| default: { |
| break; |
| } |
| } |
| { |
| int const x_82 = j; |
| j = as_type<int>((as_type<uint>(x_82) + as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_84 = i; |
| i = as_type<int>((as_type<uint>(x_84) + as_type<uint>(1))); |
| } |
| } |
| int const x_87 = x_9.x_GLF_uniform_int_values.arr[0].el; |
| float const x_89 = A.arr[x_87]; |
| float const x_91 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| bool const x_92 = (x_89 == x_91); |
| x_102_phi = x_92; |
| if (x_92) { |
| int const x_96 = x_9.x_GLF_uniform_int_values.arr[1].el; |
| float const x_98 = A.arr[x_96]; |
| float const x_100 = x_6.x_GLF_uniform_float_values.arr[0].el; |
| x_101 = (x_98 == x_100); |
| x_102_phi = x_101; |
| } |
| bool const x_102 = x_102_phi; |
| if (x_102) { |
| int const x_107 = x_9.x_GLF_uniform_int_values.arr[1].el; |
| int const x_110 = x_9.x_GLF_uniform_int_values.arr[0].el; |
| int const x_113 = x_9.x_GLF_uniform_int_values.arr[0].el; |
| int const x_116 = x_9.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_3) = float4(float(x_107), float(x_110), float(x_113), float(x_116)); |
| } else { |
| int const x_120 = x_9.x_GLF_uniform_int_values.arr[1].el; |
| float const x_121 = float(x_120); |
| *(tint_symbol_3) = float4(x_121, x_121, x_121, x_121); |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) { |
| main_1(x_6, x_9, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, x_9, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |