| cbuffer cbuffer_x_9 : register(b0, space0) { |
| uint4 x_9[1]; |
| }; |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float x_43 = 0.0f; |
| float x_44 = 0.0f; |
| float x_45 = 0.0f; |
| int x_46 = 0; |
| int zero = 0; |
| float2 param = float2(0.0f, 0.0f); |
| float2 temp = float2(0.0f, 0.0f); |
| const float4 x_47 = gl_FragCoord; |
| param = float2(x_47.x, x_47.y); |
| while (true) { |
| const float x_54 = param.y; |
| if ((x_54 < 50.0f)) { |
| const float x_60 = asfloat(x_9[0].y); |
| x_44 = x_60; |
| } else { |
| x_44 = 0.0f; |
| } |
| const float x_61 = x_44; |
| x_43 = x_61; |
| const float x_63 = gl_FragCoord.y; |
| const float x_65 = ((x_63 < 50.0f) ? 1.0f : 0.0f); |
| x_45 = x_65; |
| if (((x_61 - x_65) < 1.0f)) { |
| x_46 = 0; |
| break; |
| } |
| x_46 = 1; |
| break; |
| { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| const int x_70 = x_46; |
| zero = x_70; |
| if ((x_70 == 1)) { |
| return; |
| } |
| x_GLF_color = float4(0.0f, 1.0f, 1.0f, 1.0f); |
| const float x_75 = gl_FragCoord.x; |
| const float x_77 = asfloat(x_9[0].x); |
| if ((x_75 >= x_77)) { |
| const float x_82 = gl_FragCoord.y; |
| if ((x_82 >= 0.0f)) { |
| const float x_87 = asfloat(x_9[0].y); |
| x_GLF_color.x = x_87; |
| } |
| } |
| const float x_90 = gl_FragCoord.y; |
| if ((x_90 >= 0.0f)) { |
| const float x_95 = asfloat(x_9[0].x); |
| x_GLF_color.y = x_95; |
| } |
| const float4 x_97 = gl_FragCoord; |
| const float2 x_98 = float2(x_97.x, x_97.y); |
| const float2 x_101 = float2(x_98.x, x_98.y); |
| temp = x_101; |
| if ((x_101.y >= 0.0f)) { |
| const float x_107 = asfloat(x_9[0].x); |
| x_GLF_color.z = x_107; |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_4 = {x_GLF_color}; |
| return tint_symbol_4; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |
| int alwaysZero_vf2_(inout float2 coord) { |
| float a = 0.0f; |
| float x_110 = 0.0f; |
| float b = 0.0f; |
| const float x_112 = coord.y; |
| if ((x_112 < 50.0f)) { |
| const float x_118 = asfloat(x_9[0].y); |
| x_110 = x_118; |
| } else { |
| x_110 = 0.0f; |
| } |
| const float x_119 = x_110; |
| a = x_119; |
| const float x_121 = gl_FragCoord.y; |
| const float x_123 = ((x_121 < 50.0f) ? 1.0f : 0.0f); |
| b = x_123; |
| if (((x_119 - x_123) < 1.0f)) { |
| return 0; |
| } |
| return 1; |
| } |