| struct S { |
| int f1; |
| float2x2 f2; |
| }; |
| |
| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float2x2 x_41 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| int x_6 = 0; |
| float2x2 x_42 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| float2x2 x_49_phi = float2x2(0.0f, 0.0f, 0.0f, 0.0f); |
| const float x_44 = gl_FragCoord.x; |
| if ((x_44 < 0.0f)) { |
| x_42 = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); |
| x_49_phi = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); |
| } else { |
| x_42 = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f)); |
| x_49_phi = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f)); |
| } |
| const S x_51 = {1, transpose(x_49_phi)}; |
| const int x_52 = x_51.f1; |
| x_6 = x_52; |
| x_41 = x_51.f2; |
| const float2x2 x_56 = x_41; |
| const float2x2 x_59 = x_41; |
| const float2x2 x_63 = x_41; |
| x_GLF_color = float4(float(x_52), (x_56[0u].x + x_59[1u].x), (x_63[0u].y + x_41[1u].y), float(x_52)); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float4 gl_FragCoord_param) { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |