| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct tint_array_wrapper { |
| int arr[10]; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) { |
| int k = 0; |
| int GLF_dead0j = 0; |
| tint_array_wrapper donor_replacementGLF_dead0stack = {}; |
| int donor_replacementGLF_dead0top = 0; |
| int x_54 = 0; |
| float4 matrix_b = 0.0f; |
| int b = 0; |
| k = 0; |
| while (true) { |
| int const x_12 = k; |
| if ((x_12 < 4)) { |
| } else { |
| break; |
| } |
| float const x_62 = x_6.injectionSwitch.y; |
| if ((0.0f > x_62)) { |
| GLF_dead0j = 1; |
| while (true) { |
| int const x_13 = donor_replacementGLF_dead0stack.arr[0]; |
| if ((1 <= x_13)) { |
| } else { |
| break; |
| } |
| } |
| int const x_14 = donor_replacementGLF_dead0top; |
| int const x_15 = donor_replacementGLF_dead0top; |
| if (((x_14 >= 0) & (x_15 < 9))) { |
| int const x_16 = donor_replacementGLF_dead0top; |
| int const x_17 = as_type<int>((as_type<uint>(x_16) + as_type<uint>(1))); |
| donor_replacementGLF_dead0top = x_17; |
| x_54 = x_17; |
| } else { |
| x_54 = 0; |
| } |
| int const x_18 = x_54; |
| donor_replacementGLF_dead0stack.arr[x_18] = 1; |
| } |
| matrix_b = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| b = 3; |
| while (true) { |
| int const x_19 = b; |
| if ((x_19 >= 0)) { |
| } else { |
| break; |
| } |
| int const x_20 = b; |
| int const x_21 = b; |
| float const x_87 = matrix_b[x_21]; |
| matrix_b[x_20] = (x_87 - 1.0f); |
| { |
| int const x_22 = b; |
| b = as_type<int>((as_type<uint>(x_22) - as_type<uint>(1))); |
| } |
| } |
| { |
| int const x_24 = k; |
| k = as_type<int>((as_type<uint>(x_24) + as_type<uint>(1))); |
| } |
| } |
| *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) { |
| main_1(x_6, tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |