| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(thread float4* const tint_symbol_3) { |
| int j = 0; |
| float a = 0.0f; |
| j = 0; |
| while (true) { |
| int const x_6 = j; |
| if ((x_6 < 2)) { |
| } else { |
| break; |
| } |
| int const x_7 = j; |
| if ((x_7 < 1)) { |
| *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| int const x_8 = j; |
| if ((x_8 != 3)) { |
| int const x_9 = j; |
| if ((x_9 != 4)) { |
| int const x_10 = j; |
| if ((x_10 == 5)) { |
| (*(tint_symbol_3)).x = ldexp(1.0f, 2); |
| } else { |
| a = ldexp(1.0f, 2); |
| *(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } |
| } |
| } |
| { |
| int const x_11 = j; |
| j = as_type<int>((as_type<uint>(x_11) + as_type<uint>(1))); |
| } |
| } |
| return; |
| } |
| |
| main_out tint_symbol_inner(thread float4* const tint_symbol_4) { |
| main_1(tint_symbol_4); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)}; |
| return tint_symbol_2; |
| } |
| |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); |
| tint_symbol_1 wrapper_result = {}; |
| wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1; |
| return wrapper_result; |
| } |
| |