blob: 4b851a4897c2c13979d02248de30ec2acf7c8273 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 f_mf22_(thread float2x2* const m) {
while (true) {
return float3(1.0f, 1.0f, 1.0f);
}
return float3(0.0f, 0.0f, 0.0f);
}
void main_1(thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
float2x2 param = float2x2(0.0f);
float2x2 x_38_phi = float2x2(0.0f);
float const x_34 = (*(tint_symbol_3)).x;
x_38_phi = float2x2(float2(0.0f, 0.0f), float2(0.0f, 0.0f));
if ((x_34 >= 0.0f)) {
x_38_phi = float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f));
}
float2x2 const x_38 = x_38_phi;
param = (x_38 * x_38);
float3 const x_40 = f_mf22_(&(param));
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}