blob: 11785658b19f2680a43c1642f68dd3afeee6835d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 1.0f);
float const x_30 = x_6.injectionSwitch.x;
switch(int(x_30)) {
case 0: {
switch(1) {
case 1: {
float const x_38 = (*(tint_symbol_4)).y;
if ((x_38 >= 0.0f)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
discard_fragment();
break;
}
default: {
break;
}
}
/* fallthrough */
}
case 42: {
break;
}
default: {
break;
}
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_6, tint_symbol_6, tint_symbol_5);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}